Standard & Keno Games Filtering Guide

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In this topic we will go through filters and explain in general how they works and how to set them up.
These methods apply to wheel system combinations and to lottery ticket numbers

All filters are grouped into a few groups. The following filters groups are available

 

Numbers, Game Numbers Layout
 
This topic contains links to online tutorials that explains the filters in greater details.

 

Filters Group - Numbers


This group contains filters for general numbers types that work with single numbers only.

The following filters are available for Pick game
Contact, Outside, Hot, Cold, Odd, Even

All these filters share the same filters condition you can choose from Condition menu.

Exclude, Sum Range
All these filters does not have any condition to set

 

Lets use the following filters:
Contact, Outside, Hot, Cold, Odd, Even

filters_numbers_opt
To use particular filter select appropriate Use check mark and enter filter value into a Value cell.
Choose the filter condition from small drop down menu in Condition cell.

 

For example if you chose to use the Contact filter:

 

When reducing wheel system combinations the program will examine each of combinations and check whether approve combination with the Contact numbers or not.

If Contact numbers are found in  combination numbers then the filter condition will be applied.

Whether examined combination will be approved or not depending on the Filter Value and condition type you have selected.

 

When generating lottery tickets the program will check whether generate ticket with the Contact numbers or not.

How many of numbers will be included (if at all) depends on the Filter Value and condition type you have selected.

 

Basically it is a good idea to have the combinations or tickets that include all of the general numbers types.

However you may choose to have combinations or tickets that will consisting only Contact and Even numbers for example.

In that case on the filters tree select as follows:

Contact - checked to use, Filter condition = Any Value, Filter Value not necessary to enter.

Outside - checked to use, Filter condition = Always Reject, Filter Value not necessary to enter.

Hot - checked to use, Filter condition = Always Reject, Filter Value not necessary to enter.

Cold - checked to use, Filter condition = Always Reject, Filter Value not necessary to enter.

Odd - checked to use, Filter condition = Always Reject, Filter Value not necessary to enter.

Even - checked to use, Filter condition = Any Value, Filter Value not necessary to enter.

In the result you will receive combinations or tickets that will consisting only the Contact and Even numbers in.
 

See online tutorial that shows how the conditions and their values work with these filters

 

Lets use the Exclude filters

 

filters_numbers_exclude_opt
 
To use the filter check Use check mark and enter numbers to exclude into a Value cell.
This filter does not have any conditions to set.
 
When reducing wheel system the program will reject all combinations that have in those numbers that you do not want.

When generating the lottery tickets the program will not generate tickets with those numbers that you do not want.

 
See online tutorial that shows how the conditions and their values work with these filters

 

Lets use the Sum Range filter
 

games_numbers_pick_range_opt
 
To use this filter select the Use check mark and click on the small A letter icon to open drop down edit window
Enter into that window one or more sum ranges, each sum range must be entered into a separate line and range numbers divided by - character
Click OK to close the window.
This filter have two conditions Approve and Reject.
 
The sum of a particular combination or ticket numbers is the sum of its digits.

In games sum of combination or ticket numbers like for example; 2 6 14 28 59 is 109 ( 2+6+14+28+59 = 109 )

You may observe the pattern of sum ranges how they occurs using Visual Analyser feature.

 

When reducing the wheel combinations you may enter for example 0-10 15-20 etc

This will tell the program that you want to approve or reject all those combinations of which sum falls into a ranges of either 0-10 or 15-20.

For example when the wheel system combination might be like 2 5 9, which gives us the sum of 16 ( 2+5+9 = 16)

If you have selected the Reject condition then the combination will not be included into a system you create, because the sum is 16 and you wanted all combinations with sums between 10-100 rejected.
Otherwise the combination will be included.

 

When generating lottery tickets you may enter for example 5-10 25-30 etc

This will tell the program that you want to approve or reject those tickets of which sum falls into ranges of either 5-10 or 25-30

Depending on game properties the sums in Visual Analyser are combined into groups of 5 or 10 sums together, but here you may enter any ranges you want.

 
See online tutorial that shows how the conditions and their values work with these filters
 

 

Game Numbers Layout


This group contains filters you may use to filter the wheel system combinations or create tickets of which numbers are distributed over a Ticket View in certain way as is described in analysis methods topics.

 
The following filters are available for Pick game
Lines Horizontal, Lines Vertical

Using these filters you can control how many numbers generated tickets or combinations should have in horizontal or vertical lines.

Not all of conditions may be applied to these filters, In pick games there is only one number drawn in horizontal lines so the program will not use that horizontal lines filter.

In some game there are more lines then numbers may be placed on. Basically, only Reject if more of filter's value and Filter Proportionally conditions make sense to use here.

Using Reject if more of filter's value condition with Filter Value = 2 you may for example create tickets that will not have more than 2 numbers on any of either horizontal or vertical lines.

To use particular filter select appropriate Use check mark and enter filter values into a Value cell.

 
Above First Number, Between Numbers, Below Last Number

These filters allow you to approve combinations or create tickets that will have numbers located on a ticket in certain way.

For example if you choose to use Above First Number filter with Accept condition then all generated tickets or wheel system combinations will have always at least one number that is located on a Ticket View above the first number of the last drawing. On the contrary if you use Above First Number filter with Reject condition then all generated tickets or wheel system combinations will NOT have any number above of the first number of the last drawing.

 

In Contact

This filter also let you to approve combinations or create tickets that will have numbers located on a ticket in certain way.

Filter works with all numbers in your game so certain conditions cannot be used. Any Value filter is not working because you cannot make numbers to be in contact with all ticket numbers.

The only two conditions make sense to use with this filter: Reject if more of filter's value or Filter Proportionally

For example if you choose Reject if more of filter's value condition and set Filter Value = 1, then all generated tickets or wheel system combinations will have numbers that are spread over a Ticket View and no one will be in contact with another.

In another example if you choose Reject if more of filter's value condition and set Filter Value = 2, then all generated tickets or wheel system combinations will have numbers that will  contacting on a Ticket View with one number only.

 

Not all of conditions may be applied to these filters with success.

See online tutorial that shows how the conditions and their values work with these filters

 

See also more about conditions Ticket Generating Filters Conditions and Wheel System Filters Conditions